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X plane 12 for mac
X plane 12 for mac











x plane 12 for mac
  1. X plane 12 for mac upgrade#
  2. X plane 12 for mac free#

After that, we will offer a public Early Access.

x plane 12 for mac

We have that in WED and we do have the shaders to enable this.” – Michael Minnhaar (WED Developer)Ī: “Our first milestone is getting X-Plane 12 ready for a private beta for 3rd-party developers. Q: Will there be support for different color runway markings? For example orange markings instead of white or yellow in Arctic environments?Ī: “Yes, the new apt.dat specs do include this. The system itself is architected to allow showing multiple simultaneous docking jetways in the future.” – Michael Minnhaar (WED Developer) Q: For the new default jetways, Is there any support for say two jetways for wide body aircraft?Ī: “Sceneries can (and do already) show multiple jetways in the parked position, but initially only one of them will be animated to dock.

x plane 12 for mac

“No requirements yet, it’s too early to say with confidence what is required.” – Sidney Just (Graphics Developer) Q: How does the frame rate/performance of X-Plane 12 compare to X-Plane 11? What kind of computer will I need?Ī: “We expect X-Plane 12 will require more GPU power than X-Plane 11, but no one needs to panic about some of the new features that have been moved to the GPU – the GPU is really good at these things.” – Ben Supnik (Lead Developer)

X plane 12 for mac free#

Once you purchase X-Plane 12, you’ll get free incremental updates for the life of the sim, just like we did for v11, X-Plane 11.30, 11.50, etc.” – Thomson Meeks (Marketing)

X plane 12 for mac upgrade#

What is the upgrade process like?Ī: “New versions of X-Plane are always a paid upgrade because they represent years of past work by our development team and subsequent work for future of incremental updates. You can expect more changes in a later v12 update.” – Petr Bednar (Scenery Artist) Only some changes will be available for the initial releases of X-Plane 12, notably for airports and urban terrain. Q: Are there any plans to improve the default ground textures?Ī: “Yes, we have a plan to make some improvements. Q: Regarding the weather system, do you have any system where it looks over the mountains and the wind interacts with them?Ī: “ We have had this for many years, actually…” – Austin Meyer (Founder) This keynote is intended to give you an early look into the features that we are developing.” – Thomson Meeks (Marketing) This includes existing add-on ortho-photo scenery.” – Sidney Just (Graphics Developer)Ī: “Nope! Our team is still working hard to integrate features, resolve bugs, etc. We expect the majority of well behaved add-ons to continue to work the way they did in v11, which includes everything from third party scenery and aircraft to general plugins. Q: Backwards compatibility: What happens with stuff that works in X-Plane 11 now? Will it work in X-Plane 12?Ī: “We have made sure that the existing OpenGL bridge continues to work with v12 the way plugins expect. System Recommendations for X-Plane 12 are available here. These have been sourced/adapted from user questions from the internet and our live session at FlightSimExpo. You can watch this presentation above and then scroll down to read a Q&A from our development team.

x plane 12 for mac

We hosted a keynote event at FlightSimExpo to give the community a taste of what we have been working on for X-Plane 12.













X plane 12 for mac