

After that, we will offer a public Early Access.

We have that in WED and we do have the shaders to enable this.” – Michael Minnhaar (WED Developer)Ī: “Our first milestone is getting X-Plane 12 ready for a private beta for 3rd-party developers. Q: Will there be support for different color runway markings? For example orange markings instead of white or yellow in Arctic environments?Ī: “Yes, the new apt.dat specs do include this. The system itself is architected to allow showing multiple simultaneous docking jetways in the future.” – Michael Minnhaar (WED Developer) Q: For the new default jetways, Is there any support for say two jetways for wide body aircraft?Ī: “Sceneries can (and do already) show multiple jetways in the parked position, but initially only one of them will be animated to dock.

“No requirements yet, it’s too early to say with confidence what is required.” – Sidney Just (Graphics Developer) Q: How does the frame rate/performance of X-Plane 12 compare to X-Plane 11? What kind of computer will I need?Ī: “We expect X-Plane 12 will require more GPU power than X-Plane 11, but no one needs to panic about some of the new features that have been moved to the GPU – the GPU is really good at these things.” – Ben Supnik (Lead Developer)
X plane 12 for mac free#
Once you purchase X-Plane 12, you’ll get free incremental updates for the life of the sim, just like we did for v11, X-Plane 11.30, 11.50, etc.” – Thomson Meeks (Marketing)
X plane 12 for mac upgrade#
What is the upgrade process like?Ī: “New versions of X-Plane are always a paid upgrade because they represent years of past work by our development team and subsequent work for future of incremental updates. You can expect more changes in a later v12 update.” – Petr Bednar (Scenery Artist) Only some changes will be available for the initial releases of X-Plane 12, notably for airports and urban terrain. Q: Are there any plans to improve the default ground textures?Ī: “Yes, we have a plan to make some improvements. Q: Regarding the weather system, do you have any system where it looks over the mountains and the wind interacts with them?Ī: “ We have had this for many years, actually…” – Austin Meyer (Founder) This keynote is intended to give you an early look into the features that we are developing.” – Thomson Meeks (Marketing) This includes existing add-on ortho-photo scenery.” – Sidney Just (Graphics Developer)Ī: “Nope! Our team is still working hard to integrate features, resolve bugs, etc. We expect the majority of well behaved add-ons to continue to work the way they did in v11, which includes everything from third party scenery and aircraft to general plugins. Q: Backwards compatibility: What happens with stuff that works in X-Plane 11 now? Will it work in X-Plane 12?Ī: “We have made sure that the existing OpenGL bridge continues to work with v12 the way plugins expect. System Recommendations for X-Plane 12 are available here. These have been sourced/adapted from user questions from the internet and our live session at FlightSimExpo. You can watch this presentation above and then scroll down to read a Q&A from our development team.

We hosted a keynote event at FlightSimExpo to give the community a taste of what we have been working on for X-Plane 12.
